
#Torchlight 1 turn and face the strange slide down rope mod#
I may do a mod to alter the NG+ version of the quest. My question above was strictly out of curiosity of what to expect from the quest I mention, since it does add something significant to the game, and was simply wondering whether it changed anything in NG+. Now, NG+ with all the extra stuff I acquired will certainly make me do things in a very different way - and I'm also doing it at Deathmarch difficulty: that first fight with the ghouls was a lot of fun (just started it today). I'm looking forward to playing NG+ - I've already done two different playthroughs at different difficulty levels, but both starting from scratch, and it was interesting to see how the progression for both was different, and the game had a different feel for both. What exactly would be your ideal way of giving a new game + for a open world RPG like witcher 3? I'm not sure why you say that offered nothing of value. Sure the game is not really easier in NG+, neither is it harder, what NG+ gives you is convenience, already start with good equipment and a ton of crafting materials, potions and money, oh and you also very likely have by that point an increased inventory limit. You also start with a bunch of skills rather than nothing, you have all the slots enable so you can play with a different style right from the begining instead of having to unlock all the slots before you can actually try a different combination. or would you rather not have it at all?įrom my perspective, at least you start NG+ with a lot of potions and bombs from the start, you also have all the money you ended with it. Originally posted by ♠.brT:i'm curious as to what would be your ideal NG+ system.
